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May 28, 2025Less than 1 minute
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- Automatic rigging and animation of 3D characters, 2007
- Geodesic voxel binding for production character meshes
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks. ACM Trans. on Graphics (2019).
- Joan Bruna, Wojciech Zaremba, Arthur Szlam, and Yann LeCun. 2014. Spectral Networks and Locally Connected Networks on Graphs. In Proc. ICLR
- Zhan Xu, Yang Zhou, Evangelos Kalogerakis, and Karan Singh. 2019. Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets. In Proc. 3DV.
O. Dionne and M. de Lasa. 2014. Geodesic Binding for Degenerate Character Geometry Using Sparse Voxelization. IEEE Trans. Vis. & Comp. Graphics 20, 10 (2014).