Project 2: Environmental Renders with Arnold
Project 2: Environmental Renders with Arnold
Due Nov 5 by 11:59pm
Points 25
Submitting a file upload
In this project, you will apply 3D production workflows to develop one complete interior 3D environment. The environment model should be based on observable reference and can be a mash-up of two real spaces. (For example, you can model a library space that’s a hybrid between the Penn library and the Free Library of Philadelphia. It should have observable qualities and models based on reference images that you can take.) The model should have at least 5 unique models (furniture, decorations, and at least one “hero model”). You will model and UV one cohesive 3D scene, create materials and texture sets, and submit 4 rendered images, all taken from different perspectives and/or with different lighting settings. All renders must be 1920x1080, generated in Maya using Arnold.
- Cabinets and Drawers: Sleek, handle-less cabinets for a minimalist look.
- Kitchen Island: Central island with black granite countertops and a couple of modern stools.
- Decorative Plants: Small potted plants to add a touch of greenery and life to the space.
- Lighting Fixtures: Modern ceiling lights and under-cabinet lighting for a cozy, illuminated environment.
- A kitchen sink
- See the most furniture of the kitchen, the lights, cabinets kitchen island, and chairs
- A big window and the right part of the kitchen
- A view in front of the window
Current Issues
UV is not abundant enough
Diffuse light is not that obvious