Primer Presentation Plan: Smoke and Fire Simulation
May 28, 2025About 2 min
Primer Presentation Plan: Smoke and Fire Simulation
30 min
Target: 25 pages/slides, with an introductory video and another video for future developments
Finalized Slide Breakdown (25 Pages)
📌 Section 1: Introduction (3 slides)
- Title Slide (1 Page)
- Title: Smoke and Fire Simulation
- Presented by: Xiaonan Pan, David Liu
- Date: February 10, 2025
- Why Smoke and Fire Simulation Matter (1 Page)
- Applications: Movies (VFX), Games, Engineering, Safety Training, VR
- Examples: Lord of the Rings (Smoke Ship), Avatar, Hogwarts Legacy
- Key Question: How do we simulate realistic smoke and fire efficiently?
- 📹 Introductory Video (1 Page)
- Short clip showing real-world vs. simulated smoke (e.g., SIGGRAPH videos or game VFX).
- Purpose: Showcase the complexity and importance of smoke simulation.
📌 Section 2: Fundamentals of Smoke Simulation (5 slides)
- Physical Principles of Smoke (1 Page)
- Smoke is a mixture of hot gases, particles, and vapor.
- Key Physics: Navier-Stokes equations, turbulence, buoyancy effects.
- Mathematical Models for Smoke (1 Page)
- Euler equations vs. Navier-Stokes equations.
- Key Challenge: Computational complexity & stability.
- Advection, Diffusion, and Vorticity in Smoke (1 Page)
- Semi-Lagrangian advection for stable simulations.
- Why is vorticity important? Adds small-scale rolling details.
- Stable Fluids Method (Stam, 1999) (1 Page)
- First real-time stable smoke simulation.
- Uses Semi-Lagrangian advection & implicit solvers.
- Pros & Cons: Stable, but lacks fine turbulence details.
- Interaction with Objects (Fedkiw et al., 2001) (1 Page)
- Key Idea: Smoke should swirl realistically around objects.
- Introduction of vorticity confinement to enhance realism.
📌 Section 3: Advanced Smoke Simulation Techniques (6 slides)
- Vorticity Confinement (Fedkiw et al., 2001) (1 Page)
- Solves the issue of dissipating small-scale details.
- Key Concept: Adds back lost energy to enhance realism.
- Rendering Smoke with Photon Mapping (1 Page)
- Rendering Challenge: Smoke interacts with light dynamically.
- Solution: Photon mapping for accurate lighting & shadows.
- Target-Driven Smoke Animation (Fattal & Lischinski, 2004) (1 Page)
- Key Problem: How do we control smoke in animation?
- Solution: Driving forces & gathering terms to match target shapes.
- Example: Gandalf’s smoke ship in LOTR.
- Real-time Smoke in Games (Game Engines like Unity/Unreal) (1 Page)
- Particle-based vs. grid-based simulation.
- Trade-offs between speed and realism.
- Hybrid Techniques: Neural Networks for Smoke (Recent Research) (1 Page)
- AI-based smoke simulation reduces computational cost.
- Example: Machine-learning-assisted fluid simulations.
- 📹 Video: Example of Advanced Smoke Simulation (1 Page)
- Possible video sources: Deep-learning smoke generation or real-time VFX examples.
📌 Section 4: Fire Simulation (4 slides)
- Why is Fire Simulation Different from Smoke? (1 Page)
- Fire = combustion + smoke + light emission.
- Extra physics: Heat transfer, fuel consumption, chemical reactions.
- Fluid Dynamics of Fire (Nguyen et al., 2002) (1 Page)
- Fire modeled with Navier-Stokes equations + thermal dynamics.
- Techniques: Procedural vs. physics-based methods.
- Rendering Fire: How Light and Flames Behave (1 Page)
- Key Concept: Black-body radiation model.
- Realism Challenge: Simulating brightness & transparency.
- Fire in Games and Movies (1 Page)
- Real-time fire simulation in Battlefield V and Unreal Engine 5.
📌 Section 5: Real-World Applications & Challenges (5 slides)
- Smoke Simulation for Safety & Engineering (1 Page)
- Firefighting training, industrial hazard simulations.
- CFD applications in real-world safety systems.
- Movie & Game Industry: Case Studies (1 Page)
- Avatar: High-end fluid simulations.
- Hogwarts Legacy: Real-time fire & smoke VFX.
- Real-Time vs. Offline Rendering: Trade-offs (1 Page)
- Offline: Physically-based simulations for realism (Pixar, Disney).
- Real-time: Faster but less realistic (games).
- Challenges & Limitations of Smoke Simulation (1 Page)
- Main Issues: Computational cost, numerical stability, lack of precise control.
- Potential Solutions: AI, GPU acceleration, hybrid models.
- 📹 Future of Smoke & Fire Simulation (Video) (1 Page)
- Possible sources: AI-driven smoke, real-time advancements.
📌 Section 6: Conclusion & References (2 slides)
- Final Takeaways (1 Page)
- Smoke and fire simulation is a balance between accuracy, speed, and control.
- Future trends: AI, GPU advancements, real-time physics.
- References & Acknowledgments (1 Page)
- List of papers used with short descriptions.
Next Steps
✅ Prepare the PowerPoint slides based on this breakdown.
✅ Gather and insert relevant videos for slides 3, 14, and 23.
✅ Summarize reference materials for the bibliography.
✅ Submit the draft at least 3 days before the presentation date (by Feb 7).
Would you like me to help design the PowerPoint template or draft the first few slides? 🚀